You go back, Jack, do it again
If you pay attention to “gaming news” at all, you probably already know about Braid.[1] And, if you’ve heard about Braid, you’ve also heard this:
Braid is a very important game, and everyone should be playing it.
I’m not sure what that means[2], but here’s what I do know. I started playing Braid with my wife - I handled the gameplay, and we brainstormed over the puzzles - and it was really cool. I even had a dream that featured one of the more mind-bending time effects. Then, as family and friends converged onto our couch for a weekend celebration, I showed it off to them, and instead of dismissing it as a shiny toy, most of them jumped in and joined the brainstorm.
So, I guess it’s a party game for brainiacs? As long as you have one platform-enabled thumbster among you? Could be. $15 isn’t much to spend to entertain a room full of people. ($20, if you add in the cost of a bottle of Advil for the ones that get a migraine.)
If you care for an overview of what makes Braid work so well, I’ve described some of what I noticed after the break. Spoiler danger: low.
- I won’t get into a lot of detail about it for that very reason, but you can check out Giant Bomb’s video review (WARNING: The “S” word is used) if you need some background. [↩]
- Especially since it’s only out on XBLA right now! PC to come later, though. [↩]

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